Lords of the Fallen takes you on a harrowing journey through a land beset by otherworldly denizes and the ravages of war. As a Lampbearer, you walk the planes of the living and the dead, the Axiom realm and the Umbral realm, all to prevent the rise of the demon lord Adyr. Naturally, you might be wondering how long it takes to beat Lords of the Fallen. Well, we’ve got you covered in our campaign length guide.
How long does it take to beat Lords of the Fallen
It takes roughly 35 to 45 hours to complete the campaign in Lords of the Fallen. Bear in mind that several factors come into play. The most important facet is that this is a Soulslike game, which means a degree of difficulty is expected. Those who are already familiar with the genre know what to expect, but newcomers might need a bit more time to learn the ropes.
Potential challenges include:
- Combat mechanics, such as perfect parries, iframe dodges, and grievous blows that you need to master.
- Tough boss fights that are punishing if you make crucial mistakes.
- Endless waves of enemies in the Umbral Realm, along with those that are still in the Axiom Realm.
Take note that you essentially have two lives. If you die in the Axiom Realm, you’ll be transported to the Umbral Realm, so you have another shot at defeating your foes. However, if you die in the Umbral Realm, you’ll respawn at your last used waypoint and you need to do a “corpse run” just to retrieve your lost Vigor (i.e. souls/XP). If you die along the way, your Vigor will be gone for good. Moreover, you’ll leave your Vigor in a boss’ arena if you perish against a boss, which means your only recourse is to vanquish your opponent.
Other factors that may affect completion time
The main goal in Lords of the Fallen is to cleanse the five beacons to stop the reemergence of the demon god Adyr. Your journey then leads to various zones, from snowfields and swamplands to burning cities and the realm of spirits, all to finish your objective. There are also other factors that can affect how long it takes to beat Lords of the Fallen:
- Waypoint/bonfire placements – The locations of bonfires in the game can sometimes be iffy. There are also temporary waypoints called Seedlings that require you to use a consumable item. As such, you could find yourself respawned in a faraway area if your character dies, assuming you didn’t tag a waypoint along the way.
- No traditional map – Most Soulslike games are intentionally vague when it comes to directions, but Lords of the Fallen takes it up a notch. There’s no traditional map, and there’s no inkling as to where you need to go when you explore labyrinthine locations. As such, you might feel lost, or you’d end up in a zone with tougher foes. For instance, the Pilgrim’s Perch Key unlocks a pathway that leads to two zones that have beacons.
- Secret classes and multiple endings – Lords of the Fallen has three unique endings that you can unlock based on the decisions that you make throughout the campaign. These, too, lead to three additional starting classes. There’s also a fourth class, which is part of an easy-to-miss questline. You can learn more in our Radiant Ending/Radiant Purifier class guide and Umbral Ending/Putrid Child class guide.
- New Game Plus and extra runs – Well past your first run, you can opt for another go by selecting New Game Plus, which lets you keep most of your items, though it also ramps up the difficulty.
That’s it: that’s everything you need to know about how long it takes to beat Lords of the Fallen. As you explore the lands of Mournstead, don’t forget to check out our guides on Saintly Quintessence locations, Umbral Lamp upgrades, and blacksmith weapon upgrades.
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