Helldivers 2 Patch Adddresses The Game’s Exploding Mech Problem
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Helldivers 2 Patch Adddresses The Game’s Exploding Mech Problem

A new Helldivers 2 patch has gone live, and amongst numerous tweaks, a fix to stop mechs from exploding is quite welcome. Mechs were only recently added to Helldivers 2, and while these mobile weapons platforms come in very handy when you find yourself outgunned by Automatons or out-oozed by Terminids, they did tend to blow up when firing a missile while turning.

Players can also expect to see “reduced” instances of enemies spawning right on top of them–very inconvenient when you’re attempting to demolish a Terminid nest from a safe distance–and several tweaks to the dynamic and hazardous weather effects in the game. Meteor showers will now do slightly less damage and the explosion radius has been reduced, volcanic activity is slightly less dangerous, and lighting on Fenrir 3 has been adjusted to be less bright to improve visibility during meteor showers.

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While these issues have been addressed, developer Arrowhead is aware of several other bugs in the game. The studio is working to address player loadouts resetting whenever the game is reset, various issues involving friend invites and cross-play, and Exosuits being delivered in a damaged or broken state. You can read the full patch notes below.

In other Helldivers 2 news, players are convinced a third faction has secretly arrived, flying bugs are a new threat to managed democracy, new Helldivers 2 merch has the Super Earth stamp of approval, and the Cutting Edge battle pass has some great toys to unlock.

Helldivers 2 Patch 1.000.103


  • Fixes to the EXO-45 Patriot exosuit, game stats, UI, and general stability.
  • Balance improvements for planetary hazards and patrol spawns.


  • Balanced and adjusted spawn rates for the various planet hazards including tremors, meteor showers, volcanic activity, fire tornados, and ion storms. Hazards should now spawn less frequently during missions.
  • Meteor Shower has received the following changes in addition to reduced spawn rate:
  • Reduced explosion radius
  • Reduced meteor damage slightly
  • Reduced meteor velocity slightly
  • Meteor color has been changed slightly to try and make it easier to spot.
  • Volcanic Activity has received the following changes in addition to reduced spawn rate:
  • Reduced explosion radius
  • Reduced rock velocity slightly
  • Lighting on Fenrir III has been adjusted to be a bit less bright to improve visibility during meteor showers


  • Reduced incidents of patrols spawning on players
  • Exosuit no longer destroys itself when firing a missile while turning
  • Exosuit retains its melee functionality, even when damaged

Crash fixes for the following scenarios

  • When ALT+Tabbing in fullscreen mode
  • After changing voice over language
  • PS5 boot issue
  • Using a stim inside of an Exosuit while wielding a grenade
  • When joining an ongoing mission
  • When idling on the title screen
  • Shots from arc-based weapons, such as ‘Blitzer’ shotgun and ‘AC-8 Arc Thrower’ stratagem now count towards “Shots fired” and “Shots hit” stats
  • Fixed network desync issue with downed Automaton dropships
  • Fixed Elgato Stream Deck Foot Pedal support

Known issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

Various issues involving friend invites and cross-play

  • Cross-platform friend invites might not show up in the Friend Requests tab
  • Players cannot unfriend other players befriended via friend code
  • Players cannot unblock players that were not in their Friends list beforehand
  • Players cannot befriend players with Steam names shorter than 3 characters
  • Hellpod steering close to large or important objects is currently not functioning as intended, resulting in steering being disabled in a large area around the object
  • Online features are not functioning when console language is set to Ukrainian
  • Players may be unable to select loadout when joining a multiplayer via an activity card
  • Planet liberation reaches 100% at the end of every Defend mission
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state
  • Exosuits will sometimes be delivered in a damaged or broken state
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location
  • Pink artifacts may appear in the sky when setting off large explosions
  • Text chat box display is obstructed by the cinematic letterboxing during extraction
  • Sometimes the player’s loadout customizations will reset after restarting the game

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